![]() Steam earned over $13 Billion in 2022, 10 was from the Steam store. If a game development studio or the publisher manages to sell games worth $10-50 Million dollars then they are charged only 25% of the entire earning and anything above that gets charged at 20% of the total sale value. Steam takes a 30% cut when a game is sold. How Does Steam Generate Revenue?Ī majority of the revenue Steam earns is via the commission it earns from the sale of each game sold on its platform. With all these users in question, surely Steam as a platform must be minting money, and how much does the parent company Valve make? YearĪs we see, in total there has been a 79% growth in the number of users on the platform since 2013 with the platform hitting an all-time peak of 33 Million concurrent users in 2024. Let us have a look at the number of concurrent users across the years Steam has managed to gather. The collective time spent by users on their play time was a whopping 38 Billion hours in 2021 alone – which amounts to 4.3 Million years of playtime. Steam as a platform has managed to capture a majority of the gaming industry market and hence has a huge number of users. Steam saw an 18% growth in revenue compared to 2022 & a 14.35% increase in concurrent players since 2022.More than 2.6 million purchases are made on Steam each month.In 2021 alone, Steam was able to deliver 32.9 Exabytes of content data almost equivalent to 330 Million people downloading 100 GB of data.There are more than 69 Million active players daily across Steam, with 33 Million concurrent players worldwide as of 2024.Now in 2024, Steam has around 120.4 Million active players monthly.Conclusion: Key Stats, Revenue, and Active Steam Users.Steam User Growth Statistics 2013 – 2024.As much as I dislike exclusives, there are a ton of unhappy publishers and developers that I'm sure are eager for Valves reign to end. it'd be nice if something new came along that gives them some real competition. ![]() ![]() ![]() Valve isn't so trustworthy either and has become anti-consumer over the years. While I am not a Epic fan, or use their service, i give them credit for at least putting something on the table that other people can use if they wish. Valve isn't known for redundancy-imagine if one of the many other tech giants had to take their servers offline for an update several times a week. They have a dysfunctional infrastructure that i do not think even runs on a robust cloud network where things can be updated and changed in real time. for example, they are incapable of adding something basic like adding a function that restores your last known status once their basement-hosted servers come back online from going down every 24 hours for an html edit - something many other chat clients had 25 years ago. Yes, 20-something years, yet it still lack basic functionality and features.They haven't made a game in years and updates to the client take just as long. The choice to not zoom out, to ignore what happened 4 years ago (last Windows exodus on Steam), to go into outrage instead of taking off blinders, that choice is dumb.ĬSg|mc-Hotsauce eredeti hozzászólása:Valve has been updating the entire UI for years. When zoomed out of, let's say, the current timespan of a year, hatin' on change for the sake of hatin' on change is ♥♥♥♥♥♥♥ dumb, no matter how you slice it. Were we to freeze every bit of UX we've ever had, modern kids wouldn't even be able to use computers (and I know I would be working hard mentally for the simplest of tasks, just recently I did some programming on DOS and holy ♥♥♥♥♥♥♥ ♥♥♥♥ is that bad compared to today). However, when zooming out, that quickly stops making the tiniest sliver of sense. I'm familiar with UX design myself and I know that. That's the short-sighted view and short-sighted, it's right. The UI changes requires to retrain muscle memory at many places at the same time and that bothers people in the same way having to wait for a game to update before playing does. (Anyone who has worked around old farts and productivity software knows the drill) Move an icon 100 px to the left -> This is now ruined. People hate having their workflows altered. I don't know why, but that wouldn't be the first time of me thinking "humans are weird". ReBoot eredeti hozzászólása:I came to the conclusion that people love freaking out.
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